This, of course, relied on either knowledge of a starship's travel pattern or being situated along a particularly popular hyperspace route. Some systems allowed an override of the failsafe, but it was known to have disastrous effects. On the other hand, hyperdrive inhibitors prevented starships from getting out of hyperspace near bodies registered as stars by astrogation computers.
Possibly the first hyperdrive was the hyperspace tractor beam , used by the Celestials in 1,, BBY. This early hyperdrive demanded massive amounts of power, supplied by gravity wells, although this type of hyperdrive was outdated by hypergates , which functioned on similar principles.
Though the Columi developed interstellar travel nearly , years before the Battle of Yavin , it is not known if they developed a true hyperdrive; what is known is that the fragile race soon gave up their interstellar travels to focus on other scientific and mental pursuits. The first interstellar space drive known to make use of hyperspace was developed by the Rakata , who built their Infinite Empire around technology using the dark side of the Force to travel through hyperspace.
Humans developed sleeper ships to first explore the stars, and later hyperspace cannons that boosted ships into hyperspace, before they in turn developed the hyperdrive. At a similar time, the Devaronians and Gossam devised the tumble hyperdrive to explore the galaxy. Around 25, BBY , almost two hundred years after the fall of the Infinite Empire, the peoples of the planets Corellia and Duro finally discovered ways of working around the Force-attuned components of the Rakata technology and produced their own version of the hyperdrive; the Duros also independently created such workarounds.
Within twenty years, the technology had stabilized to the point of general use, and the Corellians began to sell hyperdrives to nearby star systems though some considered the trade practices of the Corellians during this era to be exploitation. The earliest hyperdrives would be considered slow by the standards of the early third decade ABY. Limited in range and often unreliable, hyperdrives gradually advanced to allow increasingly large ships to travel increasingly longer distances with greater safety, ease and speed.
The development of the hyperdrive was not limited to the Core Worlds. The Tionese of the Tion Cluster developed their own version of the hyperdrive by fusing bits of Rakatan technology with fixed-position hyperspace beacons , which allowed travel within a defined area but was dangerous when venturing outside the "lighthouse" network.
This kept the Tionese isolated from the rest of the galaxy for millennia, though they occasionally encountered the growing Hutt Empire. Thus the Expansionist Era , an age of colonization, exploration and unification, began; the seeds of the Galactic Republic were sown between the Core Worlds of Coruscant , Alderaan , Corellia , Duro , and Chandrila.
As the Republic expanded, new members were granted access to the hyperdrive technology made available by the earliest starship manufacturers like Alderaan Royal Engineers , Core Galaxy Systems , Corellian Engineering Corporation and Rendili StarDrive. Explorers began to test the realm of hyperspace while prospectors attempted to gain rights to what they anticipated would be profitable routes.
Hyperspace exploration was a risky but profitable business. The development of the Perlemian Trade Route and the Corellian Run established the earliest stable system of hyperlane travel. Astrogation maps became valuable commodities as scouts explored new planets, species and regions. As the Republic began to process the incredible inflow of new information, the Republic Spacelane Bureau was formed, and Coruscant became the navigational center of the Republic with the coordinates zero-zero-zero.
The Spacelane Bureau fought to end private control of information regarding hyperlanes and established a protected set of beacons for major pathways to liberate them from the control of privately held charts. The technology allowed for a galactic economy to form fueled by standardized currency and the Core language of Basic. At the same time, the arrival of hyperdrive technology to warring worlds, such as Ando , produced disastrous results. The development of navigational computers to handle complex astrogation calculations did away with the need for hyperspace beacons and jump gates , and ended the reliance on established routes; as long as a pilot knew where he was going, the NavCom could take him there.
Over time, the hyperdrive became increasingly commonplace. Beyond the early foundation of the Republic, the Great Hyperspace War and subsequent expansion, hyperdrives allowed for many terrible wars and periods of tremendous prosperity. From the founding of the Republic forward, hyperdrive technology continued to be one of the driving features of galactic society. Despite rapid advances in hyperdrive technology, the systems were too large to be practical for most small spacefaring vessels.
Even by the last century of the Republic, many starfighters made use of hyperdrive rings and hyperdrive sleds to achieve superluminal travel. By the end of the Clone Wars , it was more common for starfighters and freighters to make use of onboard hyperdrives. Why can we not see them or experience them? Like most things involved with physics on the border of human knowledge, we use analogies to describe the results. You will be able to see the grid of streets lit up at night.
From your perspective, the streets will look like one-dimensional lines; things can go along them, but there is no width to go across them. Having been on a street, you know that you can walk across a street not just go along it and that you could even jump up and down while crossing the street, but from space you are too far away to see those details.
Similarly, on our human-sized scale, we may be so far away from these compact dimensions that we cannot see the intricacies of them. These dimensions are often described in terms of what is known as the Planck length. Some people suggest that this is the shortest possible length. The Planck length can be visualized in this way: Look at the width of a human hair. This is about a tenth of a millimeter across. If this hair were scaled up to be the size of the observable universe about meters across , in the scaled-up version the Planck length would be the width of a human hair.
Another way of saying this is that a human hair is about Planck lengths across. That is ten million times the number of stars in the observable universe. Adams Media, a division of Simon and Schuster. Copyright By providing your email, you agree to the Quartz Privacy Policy. Skip to navigation Skip to content. Discover Membership. Editions Quartz. More from Quartz About Quartz. Follow Quartz. These are some of our most ambitious editorial projects.
From our Series. By Patrick Johnson. Published December 2, This article is more than 2 years old. Backstory In Star Wars, hyperspace is extra-dimensional space through which ships can travel so as to move across the galaxy faster than would be allowed by traveling through real space.
The physics of Star Wars Hyperspace is, in theory, a set of extra dimensions beyond the three that we experience daily. There are ways in which traveling through hyperspace would not require a violation of relativity. There are theories that indicate there could be additional dimensions of reality yet undiscovered. Or in other words, a sort of a shield for the occupants inside. You don't have the dangerous radiation, or the problem with the starship not being able to communicate with the outside universe," he said.
Davis cited several variations of how the bubble's shielding would work, but the end result is usually the same — as long as you can get the Alcubierre drive working, the shield might be able to protect it. Although, of course, more research is needed. If Alcubierre doesn't work, there are at least a couple of other ways you might be able to get the Millennium Falcon moving through space quickly and effectively.
The first is a wormhole , which is a theoretical connection between two points in space. Some researchers say this could happen through a black hole, but nobody has observed this yet. A classic example of how a wormhole works is explained in the Madeleine L'Engle book "A Wrinkle in Time" , which will be retold in film in In the book, the girl Meg learns about a concept called a "tesseract," which the book also refers to as a "wrinkle in time.
The sheet of paper represents time. You can shorten the ant's path simply by folding the paper — folding space-time itself. We have intuition for a 3-D world and can't imagine a 4-D," acknowledged Patrick Johnson, a physics researcher at Georgetown University and author of the book "The Physics of Star Wars.
The problem is, he added, that a wormhole bends space-time, which generates a lot of energy. In the movie "Interstellar" , the ship entered a wormhole near Saturn. Another option is the EmDrive , a concept tested by NASA researchers and others that could make traveling through space much faster.
We won't go too deep into the physics on this drive, but it essentially bounces microwaves around in a chamber and appears somehow to create thrust. Many researchers say this violates the laws of physics, although EmDrive has been tested by several groups and is the subject of at least one peer-reviewed paper. But whether or not hyperspace is possible in real life, it certainly is a lot of fun to play with in science fiction. Original article on Space.
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She is the author or co-author of several books on space exploration. Elizabeth holds a Ph.
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