Where is compile sources in xcode




















Add a comment. Active Oldest Votes. You asked What is the purpose of Compile Sources in Xcode? A couple of practical examples of when you might edit your "Compile Sources": In addition to Idles' example of including or excluding sources for multiple targets in your project, another real-world scenario where you might be excluding sources from "Compile Sources" is when you're using third party library or set of classes that provides source code, but you want to control which sources will be compiled in your project.

You asked: Does every file in your project need to in there? If I add files to a project, does every file get added to compile sources?

Rob Rob k 67 67 gold badges silver badges bronze badges. Idles Idles 1, 5 5 silver badges 9 9 bronze badges. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.

Post as a guest Name. Email Required, but never shown. The Overflow Blog. At run time you can call specific functions for loading your DLL and executing its exported methods. This will create some of the base constructs for your project such as settings for your project to compile the DLL and also some base code for exposing methods, objects, or variables. A DLL is a library which you can be loaded at runtim e. This is a very flexible 'plug-in' model. Example: You can programmatically select and load different DLL at runtime.

Each DLL can be a 'plug-in' to provide different functionality. A DLL Has an entry point. Just like your Main function of your command line executable is the entry point, the DLL has an entry point function which is called when different events occur on the DLL such as loading, unloading, and more.

When Calling these exported functions from another application it is very important that you match compatible types! Also, make sure the calling conventions are compatible. In order to enable autocompletion, you can embed your Playground in a regular Xcode project e. I recommend creating a dummy project for that purpose. The only problem was that I was adding folder structure with Create folder references for any added folders option instead of Create groups for any added folders. Other peculiarity is that you should add resource files in opposite way Create folder references for any added folders.

Otherwise the iOS application does not find the files and does not compile. Asked 1 Month ago Answers: 5 Viewed 20 times. If you want to disable ATS, you can just add this to the Info. But still don't understand what is the difference in terms of recognition of source files. Only authorized users can answer the question.

What I found is the initialization of map in array caused the issue. I switched to use append manually and the problem is solved. Search by keywords or tags Submit Search Clear search query Additional information about Search by keywords or tags Supported Searches:.

Click again to start watching. In the Report navigator, the current build it's been running for more than 40 minutes now shows the animated loader icon, and when I click on it, and show "All messages", it looks like this: [ Checked ] Create product structure [ Checked ] Run custom shell script 'Check Pods Manifest. I've tried cleaning the project, closing xcode, restarting my Mac Asked by jplaza.

Copy to clipboard Share this post. Copied to Clipboard. Add a Comment. Posted by Ybbor. Posted by C. Posted by omg. Xcode stuck indexing error compiling model, copying swiftdocs, etc. Open your Project Folder. Find ProjectName. Right-Click Show Package Contents.

Find project. Reopen Your Project and clean and Rebuild. If your problem is not solved then replace the file with your backup file. Works in some cases, still investigating the cause Generally, you can switch to the Report Navigator Cmd-8 during the build and follow along while Xcode processes each file.



0コメント

  • 1000 / 1000